http://www.bungie.net/projects/reach/vi ... 58&i=24995



HasHasu wrote:Unfortunately I just noticed in this video it looks like weapon recoil affects accuracy (aiming reticule gets bigger) for ballistic weapons. I really hope that's not the case

I know you made the ":P" face, but seriously the thought of pulling the realism card makes me want to punch a wall =/KCPowerHouse wrote:HasHasu wrote:Unfortunately I just noticed in this video it looks like weapon recoil affects accuracy (aiming reticule gets bigger) for ballistic weapons. I really hope that's not the case
Yeah, because you know, recoil doesn't affect accuracy normally....

HasHasu wrote:I know you made the ":P" face, but seriously the thought of pulling the realism card makes me want to punch a wall =/KCPowerHouse wrote:HasHasu wrote:Unfortunately I just noticed in this video it looks like weapon recoil affects accuracy (aiming reticule gets bigger) for ballistic weapons. I really hope that's not the case
Yeah, because you know, recoil doesn't affect accuracy normally....
If I want random luck factored into my accuracy i'll play one of the dozen tactical shooters that comes out ever year >.<

HasHasu wrote:Don't you roll your eyes at me son. This is a serious issue!



KCPowerHouse wrote:Ok, I have a question then. What if they left recoil alone but added projectile flight time, so you'd actually have to lead your target and judge distance on the fly. (i'll even assume that bullets fly perfectly straight...)
Would you have a problem with that? It would still be accurate, but require another dimension of skill.

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